Quake Wiii Mod
Thanks to Johnny Lee's inspiration we have taken the Quake III engine and integrated Wiimote Head Tracking VR,  movement, buttons and aiming features.  For those of us without the means or time to build our own , The Hyper Tracker IR Headset is available for sale in our store.

Current Version of the Q3Wiii Mod is 0.99

Quake Wiii Demo

See more videos/tutorials in our video section.

Quake III is a Trademark of Id Software.

Quake II Mod

After we have finished integrating Wiimote movement and aiming Functionality into Quake III we will be adding it to Quake II as well. 

If you want some Quake II action now you can download the Light Gun Mod that glitter has updated to use the WiiYourself Library they developed.

Quake II is a Trademark of Id Software.

TrackIR Emulation
Using GlovePie device emulation software, a Wiimote and our Hyper Tracker it is possible to emulate Natural Points TrackIR system in many many games. Depending on the level of integration of TrackIR features in the game, not all features may be emulated at once since our headset is designed for 2 point light source tracking, not 3 point as in the TrackIR system.
There are a couple of wiimote GlovePie scripts available in our wiki, to get people started.
TrackIR and TrackIR Pro are Trademarks of Natural Point Inc..

Freespace Open
Freespace Open is a great platform and currently is supported with TrackIR emulation using GlovePie. In the Wiki are a couple of scripts to get the wiimote and Hyper Tracker working.  If you are a Battlestar fan we suggest you check out the Beyond the Red Line Mod for Freespace Open. Those guys are doing some fantastic work.  There are also some other great mods for the platform, including Babylon 5, Wing Commander, Star Wars, etc.
 
Half-life 2

Well we won't forget about our other favourite game. So many engines, so little time... 

 

Halflife 2 is a Trademark of Valve Software.
A demostration of our Hyper Tracker in action.
Play Quake III with your wiimote
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HyperTracker Compatible Games
Open Source
TrackIR emulation with GlovePie
Not all games have been tested, and TrackIR GlovePie emulation features may vary from game to game.
  • FreeSpace Open (including BTRL BattleStar Galactica Mod)
  • 18 Wheels of Steel: Haulin'
  • Aces High II
  • Air Battles: Sky Defender
  • America's Army
  • Armed Assault: Comabat Operations
  • Armed Assault2
  • Arvoch Conflict
  • Rowan's Battle of Britain
  • Battle of Britain II: Wings of Victory
  • Battleground Europe: WWII online
  • Colin McRae Rally 2004
  • Combat Flight Simulator 3
  • Condor
  • Crashday
  • Cross Racing Championship 2005
  • DCS: Black Shark
  • Descent: D2X-XL
  • DiRT
  • Driver's Republic
  • Enemy Engaged 2
  • Euro Truck Simulator
  • EVE Online
  • Evochron Alliance 2.0
  • Evochron Renegades
  • F1 Challenge
  • Falcon 4.0
  • Falcon 4.0 Allied Force
  • First Eagles: The Great Air War 1918
  • Flight Simulator 2002
  • Flight Simulator 2004: A Century of Flight
  • Flight Simulator X
  • Flyboys
  • Future Pinball
  • GTR
  • GTR2
  • GT Legends
  • Grand Prix Legends
  • GRID
  • Harrier Attack II
  • IL2 Sturmovik: Forgotten Battles
  • Insurgency
  • iRacinb
  • Jane's F/A -18
  • JetPakNG
  • Jumpgate
  • Jumpgate Evolution
  • Live For Speed
  • Lock On: Modern Air Combat
  • Lock On 1.1: Flaming Cliffs
  • LunarPilot
  • Mediterranean Air War
  • Micro Flight
  • MiG Alley
  • NASCAR Racing 2003
  • NASCAR SimRacing
  • netKar Pro
  • Nitro Stunt Racing
  • Orbiter
  • Over Flanders Field
  • Pacific Fighters
  • Project Torque
  • RACE: The WTCC Game
  • Race 07
  • RealFlight G3
  • Red Baron 3D
  • rFactor
  • Richard Burns Rally
  • Rise of Flight
  • Rise: The Vieneo Province
  • Ship Simulator 2006
  • Ship Simulator 2008
  • Silent Wings
  • Simax Simulation Driving Simulator
  • Space Shuttle Mission 2007
  • Starshatter
  • Star Wars Galaxies: Jump to Lightspeed
  • Strike Fighters: Project 1
  • Superkarting Demo
  • Targetware Series
  • Test Drive Unlimited
  • thriXXX Technology Series
  • ToCA Race Driver 2
  • Tower Simulator
  • Trainz Railroad Simulator 2006
  • Trainz Classics
  • Turismo Carretera
  • Virtual Sailor
  • WarBirds
  • Wings of War
  • Wings Over Europe: Cold War Gone Hot
  • Wings Over Israel
  • Wings Over Vietnam
  • WWII Battle Tanks: T-34 vs.Tiger
  • X Motor Racing
  • X-Plane / X-Cockpit

Play Quake III with a Wiimote
What Do I Need?

 

Our Version of Quake III is based on the .net Managed C++ port by Greg Dolley and the WiiYourself! c++ Library by gl.tter.
Minimum Requirements:
  • Windows XP or Vista (Hopefully linux and mac in the future)
  • .Net 2.0
  • .Net 3.5
  • BlueTooth Adapter - you can buy one in our products section if you don't have it.
  • Wiimote
  • Sensor Bar
  • Quake III - since the engine is currently a Mod, you must own Quake III in order to play Quake III content. If you need to purchase it we recommend buying it from Steam (Valve) since they are currently selling the Quake back catalog for about $30. (BTW we intend to integrate all these features into Quake II when we are done with Quake III.
  • Our Quake III binaries

Recomended from our Products Section:
  • Gun attachment for wiimote
  • Hyper Tracker IR HeadSet 
  • Wiimote Stand
What Do I Need?
You need to get over to the BTRL Site and download it now!
  • Current: None
  • Once we finish integrating head tracking in Quake Wiii we will retro-fit all the functionality to Quake II as well
What Do I Need?

 

Our Version of Quake II will be based on the .net Managed C++ port by Greg Dolley and the WiiYourself! c++ Library by gl.tter.
Minimum Requirements:
  • Windows XP or Vista (Hopefully linux and mac in the future)
  • BlueTooth Adapter - you can buy one here if you don't have it.
  • Wiimote
  • Sensor Bar
  • Quake II - since the engine is currently a Mod, you must own Quake II in order to play Quake II content. If you need to purchase it we recommend buying it from Steam (Valve) since they are currently selling the Quake back catalog for about $30.
  • Our Quake II binaries which will be available for downloaded here.

Recomended:

This package is the Version 0.99 of HyperTMG's (www.hypertmg.com) Quake WIII Mod.

Files included:
 <> quake3.exe - Game executable
 <> Start Quake Wiii - short cut pointing to c:\quake\quake.exe with all
      neccessary parameters to start the mod properly.
 <> cgamex86.dll - game library
 <> qagamex86.dll - game library
 <> uix86.dll - game library
 <> Quake III Readme.txt - this file
 <> Release Notes.txt

This Quake III mod requires a valid copy of Quake III to play.  If you don't own Quake III,
we recommend you buy quake from steam (http://www.steampowered.com) since you can get the
Quake back catalog for about $30, which includes Quake II the next engine we plan to mod.

How to install:

*** This a Quake III arena mod... Do not use the Quake III Team Arena content
*** This mod requires .Net 3.5 to be installed (get it here: http://www.microsoft.com/downloads/details.aspx?FamilyID=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en
 or windows update)

1. Copy over the baseq directory (This contains all the quake content and license key) from your existing
   quake game to c:\quake3 or directory of your choice.  If you bought Quake off of steam, you must first download it, afterwards the baseq directory
   can be found most likely at: C:\Program Files\Valve\Steam\SteamApps\common\quake 3 arena.

2. Run the installer and pick the directory where you put the quake3 content. If you don't use the
   c:\quake directory you will need to modify the shortcut appropriately.  This mod is a binary
   compiled mod and will confuse the virtual machine, causing wierd display issues if not started properly.

 

How to Play:

1. Connect a wiimote to your PC.  A good place to start is: http://www.wiili.org/index.php/How_To:_BlueSoleil
   (This can be tricky depending on your hardware combination.  If need some help check out our Forum at
   http://www.hypertmg.com/Community/Forums/tabid/77/Default.aspx or our FAQ
   at http://www.hypertmg.com/Support/FAQ/tabid/109/Default.aspx for more information and trouble shooting tips.
   As well as )
2. Start Quake using the Quake 3 Arena shortcut provided.
3. Go to the controller options and setup the wiimote and nunchuk buttons to the actions you want.
4. Frag, Frag, Frag....

Configuring the Tracking wiimote:

 In Tracking section of Wiimote Setup you can set the camera position as well as adjust the movement
 scaling of the Head Tracking.

Configuring the Wiimote as a Gun Controller:

Under setup a section called Wiimote has been added where you can configure the following:
 <> use wiimote - if turned off all wiimote/nunchuk input will be ignored if it is connected
 <> Pitch/Roll Mode - Values (off/axis/button) 
  off will ignore input from the wiimote or nunchuk if set.
  axis mode will allow you to choose turning or looking for an axis.  The more you tilt the faster you turn or look.
   (uses dead zone and sensitivity)
  button mode treats the tilt of the wiimote/nunchuk as a button hit (uses deadzone)
 <> Pitch/Roll Deadzone - sets the angle(degrees) at which the axis/button becomes effective.
 <> Pitch/Roll Setting - Sets the axis to Turn, Look, or Look Inverted.  The more you tilt the faster you turn or look.
 <> Pitch/Roll Sensitivity - The rate of change while in the active part of the axis mode (Deadzone - Range)

 Aiming Configuration:
  <> Aim Mode - Normal, Free and Hybrid
   Normal is typical quake aiming where the crosshair is locked to the center of the player view.
   Free allows the crosshair to float free in the view and the weapon to fire where the crosshair is located.
   Hybrid also allows the crosshair to float free, but when it hits the edge of the screen the player view shifts
   in that direction.
  <> Look Sensitivity - determines how fast the view shifts (look/turn) when the crosshair hits the edge of
   the screen in Hybrid mode.

The wiimote setup menu has 4 sections wiimote, nunchuk, Aiming and Tracking.  At the bottom of each section for Wiimote and Nunchuk is a
bindable action item that will say X00 or X00 this is a dummy bind for a button hit where you can test the deadzone
setting without having to go to the controls page.

*** The wiimote with LED #1 lit has been detected and configured as a gun controller
*** The wiimote with LED #1 & #4 lit has been detected and configured as a Tracking camera for the Hyper Tracker.

Trouble Shooting:

Sometimes the wiimote will get confused and not send all the reporting data.  A good tool for helping trouble shoot the
issues is the demo program that comes with the WiiYourself! library.  get it here: http://wiiyourself.gl.tter.org/

Currently you must have a nunchuk and wiimote to use the mod, the reporting mode with just the wiimote is not being picked
up and is being investigated.

If you are using the mod with a gun holder with a pass thru connecter to the nunchuk make sure the nunchuk is connected to
the gun before inserting the wiimote, other wise there's a good chance the wiimote reporting with get messed up.  It is a
good idea to use the WiiYourself! demo to verify the wiimote and nunchuk are operating normally before starting the game.

Features
  • Wiimote/IR Headset Head Tracking
  • Wiimote and nunchuk integration
  • Wiimote and nunchuk button mapping
  • Wiimote and nunchuk pitch/roll to button mapping
  • Wiimote and nunchuk pitch/roll to axis to turn and look mapping
  • Wiimote and nunchuk Dead zone configuration
  • Wiimote and nunchuk configuration menu
  • Multiple Aiming Settings including Free Floating Crosshair
Features
Current
  • Coming Soon
Planned
  • Wiimote/IR Headset Head Tracking
  • Wiimote and nunchuk integration
  • Wiimote and nunchuk button mapping
  • Wiimote and nunchuk pitch/yaw/roll mapping
  • Wiimote pointing
  • Wiimote and nunchuk Dead zone configuration
  • Distance sensitive nunchuk thumbstick for movement
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